Yadah University: Schools of Magic

Yadah teaches… well, nearly everything you could imagine wanting to learn. Its curriculum includes all the classical subjects one might expect from a prestigious university: the sciences—basic, advanced, and theoretical—along with a full spectrum of the arts, from classical composition to vibrant modern expression. Dance, theater, mathematics, ethics, sports, business, debate, and countless other disciplines fill the weekly schedules. Students often joke that if you can think of a subject, Yadah has already written a syllabus for it.
But what truly sets Yadah apart are the subjects no other academy would dare to catalog. In its older wings and curious corner classrooms, you’ll find offerings in alchemy, conjuration and summoning, elemental harmonics, and more—both traditional and experimental. Courses explore the ethics of being a fairy godmother, the principles of responsible time travel, the etiquette of dealing with ancient spirits, and even the risks and rewards of combining magic with modern technology. Some classes appear without warning on the schedule, taught only when the right teacher happens to wander through, and vanish again once their mysteries are shared.
Yadah is located on its own secluded island, a lush expanse of forests, cliffs, and gently humming ley lines that seem to approve of academic inquiry. Several designated Rails connect it to the Main Hub and the far-flung Outer Rim, allowing easy travel for students and researchers from every region. Despite its distance from the mainland, Yadah feels like a vibrant center of the world.
Its library, the famed Yadah Archives, stands proudly as the second largest in all of Iyashikei—surpassed only by the legendary Great Athenaeum. Scholars often say the two libraries maintain a friendly rivalry, each occasionally “borrowing” a text from the other through methods that are never fully explained.
Yadah is always delighted to welcome new teachers, especially in emerging or unusual fields. Innovators, eccentrics, and experts alike find a home here, and it’s not uncommon to see a council member quietly stepping in to lead a lecture, simply because they felt like it. At Yadah, everyone is a student and everyone is a teacher, and the island thrives on the constant exchange of ideas, discoveries, and stories.
At the center of campus lies the Central Courtyard, a broad stretch of soft grass framed by winding, time-worn stone paths. After dusk, the willow-lantern trees illuminate the space with a gentle glow, their leaves shimmering in hues of blue and gold.
Radiating from the courtyard are the major academic halls:
Hall of Classical Arts: a grand building carved from creamy limestone, with open archways designed to carry music through the air. Inside, the walls gently rearrange themselves to improve acoustics depending on the lesson being taught.
Sciences Quadrangle: a cluster of sleek glass-and-bronze structures powered by clean magical energy. A perpetual lightning globe crackles harmlessly above its entrance—a gift from an overly enthusiastic physics professor.
Arcana Tower: the tallest structure on the island, spiraling into the sky with an architecture that seems to shift just slightly when you’re not looking. Its classrooms are layered vertically according to magical discipline, and the top floor often disappears entirely whenever advanced spellcasting classes are in session.
Conservatory and Gardens: where nature-aligned arts are taught. This greenhouse-like dome hosts enchanted flora from across Iyashikei, some of which bloom only in the presence of specific emotions or musical notes.
Beyond the academic buildings lie the Residential Halls, a network of dormitories and apartments designed to suit all kinds of students—from the night-owls who prefer moonlit balconies to the magically attuned students who need spell-dampening walls to sleep. Each residence hall has its own unique personality; some are quiet sanctuaries, while others throw weekly events featuring food conjured by the culinary students.
On the northern cliffs, you’ll find the Athletics and Aether Fields. These open spaces host traditional sports alongside more unconventional ones like sky-relay, levitation fencing, and elemental sparring. Protective wards shimmer along the boundaries to keep stray spells from disturbing passing students.
Nestled near the center of the island is the legendary Yadah University Library, a sprawling multi-story library of marble, crystal, and enchanted wood. It houses tomes ranging from basic primers to ancient, whispering manuscripts sealed behind protective glyphs. The layout inside shifts subtly to guide readers to the knowledge they seek—although it sometimes takes liberties, leading particularly stressed students to the relaxation or tea section instead.
Scattered throughout the campus are quiet gardens, woodland trails, and hidden alcoves, perfect for study, meditation, or secret meetings. Certain pathways are known to have personalities—some friendly, some mischievous—and may shorten or lengthen your walk depending on their mood.
At the island’s edge, the Rail Station curves elegantly over the water, its platforms shimmering with the residual energy of incoming and outgoing transports. From here, the train glides across the sea toward the Main Hub and the Outer Rim, connecting Yadah to the rest of Iyashikei while still maintaining its sense of serene isolation.
This assessment determines:
True to its spirit, Yadah proudly offers a fully modular Interdisciplinary Route, known formally as the Arcane Synthesis Track. This will allow exceptional students to pursue two paths simultaneously. (Path is only available as a reward & requires moderator approval.)
This route is ideal for students whose interests do not fit neatly into a single discipline—or who wish to deliberately create new fields of study.
Beginner 1st Trimester (0-4 months of study in game)
Earned after 30 comments, including participation in at least 1 schooling-related thread.
Novice 2 Trimesters (8 months of study in game)
Earned after 50 additional comments, with 2 schooling-related threads completed.
Specialist 3 Trimesters (12 months of study in game)
Earned after 100 additional comments, including 5 schooling-related threads.
Master 5 Trimesters (18 months of study in game)
Earned after 150 additional comments, with 10 schooling-related threads completed.
Advancement reflects not just activity, but growing involvement in the learning structure of the world. Each rank represents deeper commitment, experience, and contribution to the schools and their stories.
Requests for Advancement should be submitted through the Rewards page.
Beginner(1st trimester of study)
Identification: Can recognize and list the effects of basic potions.
Novice(2nd trimester of study)
Basic Potions: Can identify and craft simple potions by following established formulae.
Specialist(3rd trimester of study)
Basic Formulation: Can determine the uses of a wide range of alchemical ingredients and create new formulae that produce single-status boosts or simple effects.
Advanced Potions: Can accurately craft advanced potions with stronger or longer-lasting effects by following complex formulae.
Master:(5+ trimester of study)
Alchemical Mastery: Can identify the full composition of any potion and replicate any potion they have studied. As well as design entirely new formulae for previously unknown or unique potions.
Alchemical Resistance: Long-term exposure to alchemical reagents, fumes, and essences strengthens the body, granting resistance to most poisons and toxic alchemical effects.
Effect: Reduces anxiety and helps steady nerves.
Ingredients: Crushed bluebloom petals, steam-distilled waters, tiny drop of resin.
Notes: Inhaled as vapor rather than consumed.
Effect: Improves focus for a short time.
Ingredients: Mint, sage, clearwell water.
Notes: Popular among apprentice scribes.
Effect: Gives a brief boost of energy and alertness.
Ingredients: Morning dew, dried sunberry skins, honey swirl.
Notes: Loses potency after a day.
Effect: Temporarily increases movement speed and lightness of step.
Ingredients: Windleaf shreds, crushed swiftbloom seeds, a splash of rushwater.
Notes: Causes a brief tingling in the legs when the effect wears off; effects fade within minutes.
Effect: Dissolves grime and neutralizes foul odors.
Ingredients: Lemon balm, saltwater, a drop of spiritvine.
Notes: The apprentice’s best friend during chores.
Effect: Promotes calmness and restful sleep.
Ingredients: Lavender sprigs, chamomile petals, powdered moonseed (very diluted).
Notes: Mild and safe when brewed correctly.
Effect: Briefly sharpens vision in dim light.
Ingredients: Nightbloom petals, paleberry juice, distillate of crystal moss.
Notes: May cause light sensitity.
Aetherstep Draught
Effect: Allows the drinker to momentarily ignore solid ground, stepping across air or unstable surfaces.
Ingredients: Skyglass dust, levitating thistle sap, condensed cloudwater.
Notes: Effects last only a few heartbeats; missteps can cause sudden drops once the potion fades.
Chronosip Suspension Brew
Effect: Slows the perception of time for the user, allowing rapid reactions.
Ingredients: Crushed timefern fronds, quicksilver dew, powdered clockseed.
Notes: Does not alter actual time; users often experience exhaustion afterward.
Echoheart Resonance Potion
Effect: Enhances emotional empathy and allows the user to sense strong feelings nearby.
Ingredients: Rose quartz dust, heartleaf infusion, distilled tearwater.
Notes: Prolonged exposure can cause emotional overwhelm.
Flamescour Ward Brew
Effect: Grants resistance to fire and intense heat.
Ingredients: Ashpetal bloom, salamander scale filings, cooled lavawater.
Notes: Causes a persistent warmth in the chest for hours after use.
Gravitas Tonic
Effect: Dramatically increases weight and grounding, preventing forced movement or knockback.
Ingredients: Deepstone extract, anchorweed paste, gravity salts.
Notes: Makes swimming and jumping extremely difficult.
Lifebound Restoration Draft
Effect: Accelerates natural healing and restores stamina.
Ingredients: Vitalroot essence, phoenix ash trace, sunwell infusion.
Notes: Ineffective on magically inflicted wounds unless paired with a dispelling agent.
Mindlace Elixir
Effect: Temporarily links logical reasoning and intuition, allowing complex problems to be understood holistically.
Ingredients: Silver sage oil, dreamthread fiber, clarified thoughtwater.
Notes: Overuse may cause headaches or intrusive insights after the effect ends.
Nullwake Antimagic Draught
Effect: Temporarily dampens magical effects acting on the drinker.
Ingredients: Voidmoss slurry, leaded silver flakes, stillwater concentrate.
Notes: Suppresses beneficial enchantments as well as harmful ones.
Stoneward Infusion
Effect: Hardens the skin to a stone-like resilience without reducing flexibility.
Ingredients: Pulverized granite pearl, bark of ironwood, earthen catalyst salts.
Notes: Causes heaviness and stiffness once the infusion wears off.
Veilshift Philter
Effect: Bends light around the drinker, granting partial invisibility while stationary.
Ingredients: Ghostcap spores, prismleaf extract, distilled moonfog.
Notes: Movement disrupts the effect; sudden motion may cause a visible shimmer.
Beginner(1st trimester of study)
Minor Conjuration: Can summon small, simple objects from nearby space—pens, quills, coins, or items they have recently handled and fit in the palm of their hand.
Novice(2nd trimester of study)
Spirit Flicker: Can briefly call forth tiny, harmless elemental or spectral entities—glowing motes, miniature wisps, or elemental sprites. These creatures perform simple tasks before dissipating.
Specialist(3rd trimester of study)
Summon Familiar: Able to summon and bind a familiar spirit—an animalistic or elemental companion that assists with simple tasks, sensing magic, or minor spellwork. Requires a ritual bond and ongoing care. The familiar can manifest physically or exist as a semi-ethereal presence.
Greater Conjuration: Can summon large, complex, or intricately crafted objects—but only those with which the caster has established a Mark or Bond. Through this arcane imprint, the object becomes attuned to the caster across distance and planar boundaries. When invoked, the marked item is drawn instantly to the caster, appearing beside them as if pulled from thin air.
Master:(5+ trimester of study)
Extra-planar Summoning: Capable of summoning powerful beings from distant realms—greater elementals, astral echoes, minor celestials, or fabled figures from other worlds. Requires negotiation or preexisting pacts. Such summons are formidable allies but demand caution, respect, and preparation. (Grumpy owl and invitation letter not included)
Master Conjuration: Able to summon large, complex, and intricately crafted objects from seemingly nowhere, drawing them through expansive planar channels with flawless precision. At this level, the caster no longer needs a physical source or a pre-established mark—their mastery allows them to reach across reality to call forth anything they fully understand in structure and function.
Beginner(1st trimester of study)
Basic Manipulation (Single Element): Can manipulate a single basic element—earth, air, fire, or water—from an existing source. Early use is subtle, instinctive, and requires focus: faint tremors for earth, momentary breezes for air, sparks or warmth for fire, or ripples across still water. Control is tied heavily to emotion and environmental availability.
Novice(2nd trimester of study)
Basic Manipulation (Multiple Elements): Can now manipulate any of the four basic elements, though still only one at a time. Effects become more deliberate: lifting small stones, shaping flames, redirecting breezes, or moving modest volumes of water. Requires a natural source of the element to be present. Precision improves but still requires concentration and is energy-intensive.
Specialist(3rd trimester of study)
Advanced Manipulation: Capable of drawing elemental essence from unconventional sources (moisture from air, metal from ore, heat from sunlight). Can generate small amounts of an element by influencing the environment. Able to manipulate multiple elements simultaneously, granting access to hybrid or non-basic elements such as metal, steam, electricity, and light. Basic manipulation now comes naturally and can be done without dedicated focus.
Elemental Resistance: Can focus and use their elemental affinity to mitigate the effects of elemental effects such as extreme temperatures.
Master:(5+ trimester of study)
Elemental Mastery: Full command over fundamental and hybrid elements, including the ability to generate, purify, reshape, and redirect them at will—even without external sources. Complex multi-element manipulation becomes easier, enabling large-scale manipulation, creation of temporary constructs, and momentary alterations to local weather or terrain.
Elemental Immunity: Can focus and use their elemental affinity to negate the effects of natural and magical elemental effects such as extreme temperatures.
(Due to the nature of these abilities the Mods do want to remind players of the rules for Powermodding and Infomodding and clarify that consent is required for any mental manipulation of another character.)
Beginner(1st trimester of study)
EMPATHIC ATTUNEMENT: Can sense surface emotions and intentions of nearby individuals with effort and focus so long as the individual is not attempting to hide them. Brief flashes of thought may be perceived during intense emotional moments. Communication is one-way, faint, and cannot be controlled precisely.
Novice(2nd trimester of study)
Mental Link: Can form short, willing telepathic links with another willing person. Communication becomes two-way, though limited in range and clarity. Can project simple emotional impressions and sense emotional dissonance, though not with absolute certainty.
Specialist(3rd trimester of study)
Cognitive Projection: Capable of projecting illusions directly into the minds of others, causing them to perceive sounds, images, or sensations. Illusions cannot cause actual harm and break if the subject becomes aware.
Memory Influence: Can nudge memories—sharpening, dimming, or reorganizing recent thoughts. Deep memories are harder to reach and require consent or weakened mental defenses. Ethical training is heavily enforced.
Master:(5+ trimester of study)
Mind Dominion: Can create powerful multipart telepathic networks, bridging groups of individuals over larger distances for coordinated action. Skilled enough to read deeper layers of thought or memories with consent, or skim unguarded minds effortlessly.
Psychic Manifestation: Mental force becomes tangible. Wielders can generate telekinetic fields, shields, or bursts capable of moving objects, creating barriers, or exerting pressure. Can suppress psychic attacks and override weaker mental projections.
Beginner(1st trimester of study)
Minor Morphology: Can make small, temporary adjustments to their own physical traits—changing hair color, eye shade, or minor details of appearance. Effects are short-lived and often revert back to normal if the caster is distracted or emotional.
Novice(2nd trimester of study)
Physiological Tweaking: Can temporarily manifest specific animal-like features on themselves—claws, sharper hearing, night vision, small patches of protective hide, a tail, etc. Only one or two features can be maintained at a time, and the transformation fades rapidly under duress.
Specialist(3rd trimester of study)
Adaptive Resilience: The body instinctively alters itself for short periods to better withstand environmental stress. Examples include fur to against cold, improved lung capacity for brief underwater activity, or light reinforcement of bones.
Simple Metamorphosis: The individual can transform their entire body into a different humanoid or animal form of similar size and mass. Each alternate shape must be learned through rigorous study and repeated practice and can only be maintained for short periods of time.
Master:(5+ trimester of study)
True Metamorphosis: The individaul can transform their entire body into any humanoid or animal form they have extensive knowledge of. Each form must be learned through careful observation, anatomical understanding, and repeated physical rehearsal, ensuring the transformation is precise and stable. More dramatic changes in size, mass, or physiology require greater concentration and stamina, and can only be sustained for limited periods. Skilled practitioners can fluidly transition between multiple forms without having to revert back to their base form.
Essence Reconfiguration: Advanced practitioners can temporarily alter deeper physical traits—such as dramatically heightened reflexes, enhanced strength beyond normal human limits, or the ability to survive in environments typically hostile (heat, cold, pressure). These transmutations are powerful but draining, and prolonged use risks dangerous physical backlash.
Beginner(1st trimester of study)
Material Adjustment: Can make minor alterations to nonliving objects, such as changing texture, color, hardness, or temperature within the object’s existing material. A wooden object may be polished smooth or made brittle; metal may be dulled or slightly softened. These changes are temporary and revert naturally after a short period of time.
Novice(2nd trimester of study)
Simple Transmutation: The caster can temporarily transform one nonliving object into another of similar size and mass, provided both objects share comparable material complexity (stone to brick, table to bookshelf, coin to key). Transmuted objects are functional but lack fine detail and revert after a short duration.
Specialist(3rd trimester of study)
Compound Conversion: Students can transmute objects into more complex forms or materials, altering multiple properties at once. Stone can become metal, sand can become glass, and leather can become silk. Maintaining stability requires concentration, and structural flaws may emerge under stress.
Alchemical Deconstruction: Rather than transforming matter into something new, the caster may unravel an object into its fundamental components, separating materials along natural fault lines—wood into fibers, metal into granules, stone into sediment. Deconstruction follows conservation principles: mass and energy remain, merely redistributed. The process is controlled and localized, but errors can cause explosive fragmentation or uncontrolled collapse, making restraint and precise understanding of material cohesion essential.
Master:(5+ trimester of study)
True Transmutation: Can perform near-total transformations, converting one substance into an entirely different material regardless of origin or complexity (stone to living crystal, iron to flowing mercury, ash to fertile soil). These changes persist for extended durations and may become permanent if reinforced, though such acts demand immense precision to avoid violating conservation balances or causing cascading material instability.
Reversion Mastery: Can precisely control how and when a transmuted object returns to its original state, dictating staged reversions, delayed collapse, or partial restoration. This allows for controlled failure testing, timed structures, or safe disengagement of unstable transmutations. Miscalculations may result in violent snapback, matter shear, or entanglement between original and altered states.

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